2300 Pts - Empire Army No Name

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Arch Lector of Sigmar 1 4 4 3 4/5 4 3 4 2 9 1+ 2 1 325
Has Prayers of Sigmar (Bound Spells, Power Level 4. May cast two Prayers per turn, but not cast the same Prayer succesfully twice;+2 Dispel dice; Warrior Priest and his unit Hate all enemy models.; General; Units within 12" may use General's Leadership; Prayers of Sigmar
  Sword of Sigismund +1 St; Always strikes first. [45]
  Van Horstman's Speculum In a challenge, the bearer and his opponent fight using each other's WS, St, To, In, and At. [30]
  Armour of Meteoric Iron 1+Sv - cannot be improved. [25]
  War Altar 1 5 5 5 D6 5+ 4+ 5 [0]
Large Target; Chariot; Unbreakable; Magic Resistance (2); Casts a Lore of Light spell as Bound Spell with Power Level 5
    Warhorse 2 8/7 3 3 3 1 3 1 5 [0]
Battle Wizard 1 4 3 3 3 3 2 3 1 7 6+ 2 1 2 140
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Warhorse
  Rod of Power Allows user to save up to 3 dice from your Power pool at the end of each Magic phase. At beginning of next magic phase (either your's or the enemy's), roll a dice. If number is less than # of dice stored, you lose the dice. [30]
  Warhorse 1 8 3 3 3 1 3 1 5 [0]
Battle Wizard 1 4 3 3 3 3 2 3 1 7 6+ 1 1 2 100
Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Warhorse
  Dispel Scroll Dispels one spell. One use only. [25]
  Warhorse 1 8 3 3 3 1 3 1 5 [0]
Captain 1 4 5 5 4/5 4 2 5 3 8 2+ 2 137
Barding; Full Plate Armor; Battle Standard; Units w/in 12" may re-roll break tests; Warhorse
  Sword of Might +1St [15]
  Icon of Magnus Character and unit immune to Fear. When facing Terror only suffer Fear. [25]
  Warhorse 1 8/7 3 3 3 1 3 1 5 [0]
Swordsmen 25 4 4 3 3 3 1 4 1 7 5+ 1 253
Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Detachment - Crossbowmen 6 4 3 3 3 3 1 3 1 7 1 [48]
Crossbow; 30", S4, Move or Fire
  Detachment - Halberdiers 8 4 3 3 3/4 3 1 3 1 7 6+ 1 [40]
Halberd; Light Armour
Knightly Orders 5 4 4 3 3 3 1 3 1 8 1+ 2 115
Barding; Lance; +2S on charge; Full Plate Armor; Shield; +1Sv w/ handweapon in HtH; Warhorse
  Warhorse 5 8/7 3 3 3 1 3 1 5 [0]
Knightly Orders 5 4 4 3 3 3 1 3 1 8 1+ 2 115
Barding; Lance; +2S on charge; Full Plate Armor; Shield; +1Sv w/ handweapon in HtH; Warhorse
  Warhorse 5 8/7 3 3 3 1 3 1 5 [0]
Crossbowmen 10 4 3 3 3 3 1 3 1 7 1 120
Crossbow; 30", S4, Move or Fire
  Detachment - Archer 5 4 3 3 3 3 1 3 1 7 1 [40]
Skirmish; Normal Bow; 24", S3
Crossbowmen 10 4 3 3 3 3 1 3 1 7 1 120
Crossbow; 30", S4, Move or Fire
  Detachment - Archer 5 4 3 3 3 3 1 3 1 7 1 [40]
Skirmish; Normal Bow; 24", S3
Knights of the Inner Circle 5 4 4 3 4 3 1 3 1 8 1+ 2 221
Barding; Lance; +2S on charge; Full Plate Armor; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
  War Banner +1 to Combat Resolution [25]
  Preceptor 1 4 4 3 4 3 1 3 2 8 1+ 2 [16]
  Warhorse 6 8/7 3 3 3 1 3 1 5 [0]
Outriders 5 4 3 4 3 3 1 3 1 7 5+ 2 105
Fast Cavalry; Repeater Handgun; ^; Light Armour; Warhorse
  Warhorse 5 8 3 3 3 1 3 1 5 [0]
Pistoliers 5 4 3 3 3 3 1 3 1 7 5+ 2 90
Fast Cavalry; Brace of Pistols; 8", S4, AP, no range/move penalty.; Light Armour; Warhorse
  Warhorse 5 8 3 3 3 1 3 1 5 [0]
Great Cannon 1 7 3 100
Use larger Cannon rules
  Crew 3 4 3 3 3 3 1 3 1 7 1 [0]
Flagellant Warbands 15 4 2 2 3 3 1 3 1/2 10 1 150
Unbreakable; Frenzy (never lose it); May roll D3 at start of every combat phase to martyr D3 flagellants, last until end of combat. Effects stack: 1: Hate, 2: re-roll failed wound rolls, 3: add +1 to CR.; Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; Flail; +2S in 1st rnd of HtH
Giant 1 6 3 3 6 5 6 3 S 10 6 205
Terror, Stubborn, Large target, Not slowed by obstacles, Ignore Greenskin Panic; Falling test: D6 roll of 1, S6 hit D3 Wo on all underneath, one turn to stand up; Random Attacks
  Big Things 1. Yell and Bawl, 2-4. Thump with Club, 5-6. 'Eadbutt. -
  Little Things 1. Yell and Bawl, 2. Jump up and down, 3. Pick-up and ..., 4-6. Swing with Club/Chain. -
Total Army Cost: 2296 Pts.
Notes:
Casting Pool: 5
Dispel Pool: 6
Models in Army: 120


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 4 0 702 1598 30%
Core (>=3unit) 5 n/a 723 1577 31%
Special (<=4unit) 4 0 516 1784 22%
Rare (<=2unit) 2 0 355 1945 15%
Magic Item Summary 8 n/a 220 n/a 9%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.