Dear Oz Community,

We have had some amazing times together.  Remember that first Dogcon where I got totally hammered, fell asleep in the garden and got ragged on all day?  Or the Convic where I ended up sleeping in the toilet?  Or that time we played poker at Orktoberfest where Guns nearly got eaten by Akhter?  Awesome.  I could go on listing things that have happened, because I have so many things that are stuck in my mind.

However, things have changed recently and it makes me sad, but its not your fault.  “I love Warhammer”, in the immortal words of Gavin Clarke.  And I love tournaments, and all the people I have met.  In fact, my closest friends have all come from the Fantasy community.  So why the change?  Why all the anger on the forums?  I know why.  Its a sad thing to say, but the people who are responsible for the current situation are none other than Games Workshop.  When 8th edition first came out I was buzzing with excitement.  They have done it I said!  Fixed the game, balanced the books!  Its amazing!  Then I played a few games.  Something was missing.  I enjoyed the game, more than I had before in most cases.  A lot of that came from how new and different it was.  But it was not giving me that same buzz.  I missed something, but its hard to put my finger on.  The spells are not that bad, the strategy is still there, so what is it?  I still cannot fully explain why I feel the way I do.  There are a lot of little things I suppose: the luck factor, the change in army designs and the scenery having no effect on the game, just to name a few.

So I set out with good intentions to try and make the game feel right to myself.  I assumed others felt the same.  I made some efforts which were not well received, and I came to the realisation that people liked this game is it was.  Not to mention the massive problem with creating a set of restrictions or modifying rules:  How do you integrate new blood into the scene?  When you change the rules, you prevent new players from really jumping in, and thats a problem.  Ultimately the goal of any tournament and community is to draw new players.  So the game has to played pure, or close enought to it. 

But thats not what I wanted out of my gaming time.  I felt let down by the company I had supported for 15 years.  So I branched out into Warmachine, and have found what I wanted from a game, a tournament community, and most of all, a company.  So naturally, being excited about something, I wanted to get my friends involved.  My friends are all from the Warhammer community.   I am not going out of my way to try and wreck the Fantasy scene, far from it.  I just wanted my friends to experience what I have experienced.  I know some people have copped criticism for attempting to “recruit” players and for leaving events midway through, but really if you were in their shoes, what would you do?  You are bored with the game.  You gave it a chance but its just not doing it for you.  You signed up for the tournament to get that feeling back, but it still not there.  Your best mates are off having a great time playing a different game.  Wouldnt you want to go play games with them and enjoy your hobby again?  Ultimately you have paid your money to the TO, supporting the event.  But we often have so little time for our hobby that spending a weekend doing something you dont enjoy seems pretty stupid honestly.  So lets all calm down a bit, not begrudge people for wanting to spend their time in a way that is enjoyable to them, nor begrudge them for wanting their friends to experience the same thing.

So where does that leave us?  Well, its time for me to say goodbye.  I wish this community nothing but success.  I want to see people take charge, lead the way for 8th edition and build the scene up so it dwarfs what we had in 7th.  I have loved my time being a part of this community over the last ten years.  I really struggle to think of bad games that I have had.  I have had some massive ups, some massive downs and met so many amazing people.  I want to thank those people now.  You have all contributed in some way or another to this community, to my experience and to the experiences of all.  As something of a community leader, I want to leave you with this parting message:  Please, lets all just calm down.  Internet warriorism is a serious disease, I know as I have it. :) Just relax, the community needs time to settle, and time to develop again.  Everyone is trying to do what they think is best, and wants to spend their hobby time in a way that suits them.  Noone is trying to wreck it. 

I will still see you around no doubt.  In fact, I may even play a tournament or two if the urge takes me. 

Good luck and mad skills,

Trent

October 5th, 2010

MOAB

1 Comment, Tournament Reports, by James.
Ok so awesome weekend. Drove up with Aaron on the friday night to stay at my girlfriends place in newtown.
My list:
Khorne Herald, 2+ save on chariot
Slannesh Herald, siren song
Tz Herald, BSB, Scroll, Master of Light Magic
20 Bloodletters, FC, +d6 Charge
20 Deamonettes, FC, stubborn once
5 furies
5 furies
14 horrors, muso
6 fleshies
6 fleshies
3 nurglings
6 fiends
1 fiend
6 flamers
Very well rounded, fast and hard hitting. My main fears were skaven blocks that could hold me forever and dark elves
which outclass me in every phase…
Game 1 – Rowan Keating
Rowan had a very nasty and finely tuned darkies list with lots of shooting, effective magic, amazing i6 combat units which i really couldnt take on. I put both fleshies on one flank which was a mistake and spent alot of the game chasing shades due to my poor movement. Game came down to my fiends and chariot not being able to smash through enough black guard in a turn. Played for a small loss and unfortunatley lost the flamers and horrors in the last turn swinging it 15-5 to rowan. Very well played by him and one I was happy to get out of the way first…
Game 2 – Andrew Bigwood
This was unfortunatley the game from hell for andrew. He had a very strange chaos dwarf list but overall managed to take out 5th place which i was very surprised and impressed by. unfortunatley his first spell (irrisitible -3 LD on my general) was a miscast destroying 16 blunderbusses and his level 4. This gave me magic dominance and real speed to outflank him. Andrew Conceeded turn 3 after he couldnt roll a single dice and this for me was the lowpoint of the weekend, reinforcing magic needs a bit of tweaking.
Game 3 – Lee Jefferson

Lee had a potentially very nasty skaven list, but when I saw him castling up I took the initative. Nurglings and furies and a unit of hounds harrassed his non-refused flank whilst fiends, core blocks and hounds harrassed the other. Some tricky charges by me in turn 2 saw his doomwheel loose combat to 6 fleshies charging in the front, fiends with a timewarp doing 5 wounds to the abom, however then failing to do a single wound and being destroyed by some incredible rolls by lee and less incredible ones by myself. Dominating that flank early and siren songing his rat ogres held up the rest of his army. Single fiend got a sneak assasination off on a warlock engineer and almost managed to nab the grey seer. If we had got to a turn 6 I probably would have been a chance to take the last wound but thats what happens with Skaven. 15-5 win.
Game 4 – Gav Clarke
The current master with my worst matchup… great. Slardy was also running a double hydra. Long story short I got a sneaky siren song off on his level 4 turn 2 which really helped me survive the onslaught from the witches, black guard and hydra. Gav killed 3 of my flamers turn 1 which helped his hydra run off with a single wound at the end of the game. Fortunatley being able to do another sneak assasination of his hero on peg and being able to run circles around him saw me pull off a 10-10 draw. I was surprised to see gav send in his last 2 remaining witch elves into my full horror block, however he made a ward save and was stubborn near the cauldron, saving alot of points. Some awesome rolls and great manouverability with alot less silly magic, awesome game, 10-10 draw
Game 5 – Adrian Stakula
Absolutley insane game that i did NOT see coming. Staks was running an all rounded orcs and goblins list with a level 4, wyvern and other fun stuff. What I was totally surprised by was power scroll. Staks sent an army wide waaggh into me after running up in his face turn 1. Insane game where everything was fighting turn 1. He totally outmanouvered me and smashed me and was unlucky to not beat me by more. Steep learning curve but insanely fun game. Attempting to run my lone deamonette away for the final magical onslaught was a highlight. 5-15 down.
Game 6 – Theodore Crane
My run of tough players wasnt going to get any easier. I was surprised to see theo running a dwarf list without and anvil which gave me alot more confidence. Luckily I felt like I outdeployed him and had a real shot at rolling up his right flank. Essentially it all came down to his ironbreakers passing an LD5 break test which really bogged me down and things were starting to go pear shaped. Furies getting some sneaky turn 2 chargies with the lone fiend on his warmachines helped the return dwarvern fire which really, really… REALLY hurts with those engineers. I had to unfortunatley sacrifice a unit of fleshies and nurglings to divert a large portion of his army around the other flank. Turn 4/5 saw me get a giant timewarp off and turning the situation around, a game of swings and rounabouts in which the big timewarp was my only get out of jail card. Turns 5/6 saw me unlucky to do a single wound to a cannon crew over 12 attacks with bloodletters but was probably karma for the big timewarp. Unlucky last turn for theo saw his quarrlers finally get popped by shooting and magic with a lone flamer running away on a single wound. A 12-8 hard fought win.
Game 7 – Akter Khan
Akter was running a very shooty/toy based skaven army and castled up in the corner as [s]vampires[/s] skaven do… as rowan said.. this was his doom. Again a game of swings and roundabouts where it looked like a 20-0 turn into a 5-15 and eventually only swing me an 11-9 win. Akter got very unlucky with his plaguemonk unit not getting through my flesh hounds but also extremely lucky holding an insane courage on his slave unit to keep his grey seer alive. An insane turn of magic killing somthing like 16 bloodletters and 5 flesh hounds (that i forgot have a 2+ ward from magic) saw akter pull it back, but in true last day style couldn’t do much. Could I seriously stop drawing top 20 players?
Game 8 – Marc Hurwitz
A good way to end the tournament. Marc was running a very blocky high elf list with 2 chariots, 2 eagles, 2 big 35 spear units, 22 white lions, 20 phoenix guard and a few other bits and bobs. Siren songing his bsb’s unit and then triple charging it saw marc flee off the table and panic a few other units. End of my turn 1 saw about half marcs army dead which took balls to play on. Unfortunatley I had to sacrifice my big fiend unit into his white lions.. but I was more than happy to make that tradeoff as Marc couldn’t roll a single dice. Magic phases were fickle as he didnt get many good spells on both his level 2′s and whenever I threw dice at spells I’d roll a (1,2) where i needed a 4 and saw the magic phase end on horrors throwing 6 dice at flickering fire. I made the silly mistake of not rear charging marcs final 10 phoenix guard and mage on 1 wound as they were miasmed down to ws and initative 2 and marc did very well to conserve points and even nab a few off me at the end. A 13-7 victory.
Wrap up
Finished with 5 wins, 1 draw and 2 losses. Overall 7th place out of what was initally 50ish players which dropped down to high 30′s due to dropouts, grand finals and other commitments. 8 Games is a long haul so well done to those who stuck it out. All my games were enjoyable with magic swaying alot of game 2 and portions of game 5, 6 and 7 but nothing to disasterous. Only investing in a level 2 tz herald with know all spells and horrors was excellent as it gave me alot of diversity but not a huge investment. The 4+ ward also helps a ton, not that I could ever save it to save my life… literally.
Lore of light is great. Every spell is awesome for deamons and no matter the situation you can always use somthing. They aren’t ridiculously overpowered (except for big timewarp) and the miscast downsides arent that bad on horrors/ level 2… however if the bsb dies thats not great. The 2 flesh hound units were still good, but were not always worth their points. The Khorne Chariot was the biggest letdown. He’s great, but eaisly snipeable, gets left behind the rest of the army, cant send his leadership around where its needed and can eaisly loose combat. 190 points + 100 for my general some games just really was a throwaway. Against theo he just sat behind a hill all game and was read to shat himself when theo nearly indirectly fired onto him.
Next advent is 2000 points of orkfest in which I will drop a unit of fleshies, khorne chariot and some fiends. Heavens magic also seems great for deamons and I’m going to trial a few games with that.
Overall awesome tournament. 8 games is a bonus but makes for a very long weekend. Well done to Kendall, Dave, Matt and all those organised as i’m sure we all appreciate you guys giving up your weekend for us to play nerd games. Fantasy and tournaments are definatley NOT dead. As I said many times over the weekend.. the game is now about risk management rather than maths… I had awesome games, awesome opponents and I think there were some awesome generals where they deserved to end up.
Also big ups to Cousens for proving a star dragon can still work and for Will H taking on the big guns in only his 2nd big tournament and also to Garry for a well deserved 3rd place with an awesome empire list. ACT Represent! Well done to nick for absolutley smashing everyone and winning with 200/160 BPs
See you at orkfest!
James

September 24th, 2010

General Comments

7 Comments, News, by Admin.

I have removed my last few posts . They were not what I wanted as a long term thing for this blog.

I am going to focus my positive energies into my hobby, and channel my negative energies into something else. :)

Cheers

Trent

September 22nd, 2010

Katie’s Corner: Some Simple Fixes

7 Comments, News, by Katie.

So I can’t seem to please anyone, I say I’m sick of people whining cause they want the game to stay the same then I have people tear me up because I’m offering no solutions. I realise that most of what I suggest is just going to end up in the trash alongside the ideas of people that understand the game better then me but I guess it’s worth a shot.

The first thing I’ve thought, and yes I know there’s going to be a lot of people against this, but going back to the old way of measuring. So guess ranges for warmachines, for magic range is checked only if the spell is successful and movement you can measure normal moves and marches but charges can only be measured once the dice are rolled  . I know pre-measuring was brought in to make it a bit more noob friendly but I’ve only been playing for 6 months and I can roughly tell when something’s in range or how far away it is. In taking the pre-measuring out it brings back some skill and helps to fix both magic and warmachines a little. Warmachines at current are extremely overpowered because with templates everything hits and there’s a one in three chance of it being a direct hit, it’s no big feat to wipe out half a unit or more in one shot. Reverting back to guess ranges means that they still have the potential to be devastating but it relies on some level of skill and it won’t be quite as easy. I know most spells can be boosted to a 48″ range and even at 24″ most units will be in, but by taking out that pre-measuring you’d have to be 100% that your target is in.

As for magic specifically, there’s a few changes I think might help to make it a bit less random. 15+ are one use only, not one successful use though so if it’s failed to cast or the opponent successfully dispels it that’s it’s one use gone. If you roll six for your spells, you’d be allowed to choose another spell just as if you’d rolled doubles.  The last thing with magic is I think it would help if casters could only throw a number of dice equal to their level plus 2, so a level 4 can through 6 dice, a level 3 – 5 dice, etc, that way it stops spam casting of the big spells and it means if you want to get them off you actually have to invest points into it.

The other problem I keep seeing though is armies like Skaven for example have cheap models and can run units of 100 slaves as diverters, at least with a unit of dogs you can chew threw them and only be diverted for the one turn not the whole game. I’m not 100% sure how to combat that yet, I don’t think it’s necessarily the right solution but it’s the only one I can think of at the moment, that models of 6pts or less are capped at unit size of 30.

There’d be the other obvious restrictions such a the power dice cap, not sure whether it should be 10 or 12 and power scrolls are banned, warmachines max 5 and I’m sure there’s other I’m forgetting from recent tournaments.

I know people have been leaning against changing rules but I’m hoping this is seen more as restrictions then changing fundamental rules. I’m just really trying to throw some ideas out there and not act as if it’s the be all and end all. I just really want to see Warhammer get back towards it’s former glory without too many more upsets.

September 15th, 2010

The Dilemma

4 Comments, News, by James.

As most people who read this blog would be aware, 8th edition is leaving a sour taste in peoples mouth. I think as a community we can agree that 90% of the rules have been streamlined, fixed up and is a much better system to play.. however the remaining 10% have thrown the game out of whack, resulting in 1 dice roll turning a massive loss into a win or even vice versa. This is seeing the exodus of a few of the wargaming ‘elite’ who are in search of a much more established ‘skillful’ game where the better general wins 99% of the time.

Deal with it.

Warhammer 6th and 7th (6.1) edition took 10 years to get to a golden age where comp was 99% sorted and etc restrictions resulted in the best generals being rewarded (which is what tournaments are about). We’re now in a new era which will take a while to sort out how to best get it right for the community.. this is tournament gamers and garage gamers. It will take a while, especially if some people leave for a brief hiatus into Warmachine, Hordes and other genres of tabletop generalship… but people will still stick with it. Sure tournaments might not be a 100% accurate representation of skill for the next few months.. hell they may not even crack 75%, but eventually we will get there as a community and be better off for it. There’s no doubting warhammer needed a firm hit of the reset button and this will see the flux of new and veteran players but thats just the life cycle of the game. Tournaments may take a minor beating but hey, its more ranking points and more fun games! Alot of the gamers I know have invested alot of time, money, travel, thought, practice and lifestyle into the game to walk away entirely. Personally, i’m going to attend as many tournaments as possible in the next year or less before I head overseas to Europe for study. I love the game and even though I’ve found 8th edition alot more frustrating than 7th, we learn and adapt, master and overcome and are better off for it.

After speaking on the phone with Charles black, we came to the conclusion that the game is going to fluxuate, restrictions and players will come and go. One Idea I had for a good general restriction was no unit worth more than 500pts or more than 40 models (maybe 50?)

Get involved, enjoy the game, meet some people, contribute, discuss, improve and make the most of this amazing hobby. Treat it as an experience to improve the game and give somthing back to the community… at least thats the attitude i’m going to take. People will whinge and bitch about various aspects, about 4 war machines being the right amount and more abusive, about purple sun and dwellers being too overpowered… they may be correct, however the point i’m trying to make is that we need to just simply “Get on with it.” before we get stuck in a rut of comp debates and people leaving without giving it a fair shot or ‘roll of the dice’.

James